ITSME INTERFACE DEVELOPMENT
Thanks to the work that the Interaction Design Team has started in the last three weeks on refining the interface qualities of the venue, including graphical and behavioral aspects, (you can find the related post here), the ID team presented the first outputs during the last iterative session with Software Development Team: the first release of itsme GUI package.
The work focused at first on the refinement of the venue graphic user interface, as the core element of the itsme concept and then converged in the consolidation of dimensions and skinning of each graphic item.
In the meeting with...
In this last week the itsme tech team has worked on defining the architecture of Guglielmo, and sketching its APIs. Actually, it's been a great effort and we went through many different options and solutions, finally converging on the following one.
This is what we are implementing in the next month to support our current front-end prototype (which is also currently being improved and that might be demonstrated during our visit to the USA, for tutorials at GROUP2009 and CTS2009). We are also working to set up a way to release the code of Guglielmo 0.1, but (of course) we have...
Yesterday, the tech team held a seminar to present the on-going activities at the development front, process so far and activities planned for the future(not so far away). The audience was challenging: experts in the area, professors from DISCo, and investors, who were there to know details about the software we are developing – in the end, that’s the core business of our company!
We explained to them the major problems we are facing at the moment (e.g., licensing policies), motivated our basic choices (e.g., development method, phylosophy, and strategies), and described the features of some of our main...














