ITSME INTERFACE DEVELOPMENT
To keep the balance among items and spaces and interactions, to allow a fluid interaction the design of each single element has always to be reconsidered with respect to the whole.
Following this dirrection, the Interaction Design team is starting in these days, a round of refinement and check on consistency over the different interface design choices made so far, with a more conscious perception of the overall OS and a first round of assessment.
The investigation started - obviously for us, from the core of the metaphor: the venue itself, its layout, the organization and access to its contents....
I think you have a weak point in your strategy for users adoption of itsme. In its current form your “venues” interface is set to replace the two major interfaces in Linux, GNOME and KDE, and the whole Windows shell for Windows users.
To have success, you’ll need to convince users to switch away from their comfortable and known habits, and that will never happen (at least in the large scale you’ll need to survive). I’ve seen several projects trying the same, and now I can’t even remember their names.
A more sensible strategy would be to release your interface not only...














