An interesting post to read:
“Microsoft and Apple aren’t going to open up all their stuff. But they all create programs that put pixels on the screen. And if we can modify those pixels, then we can change the program’s apparent behavior,” said James Fogarty, a UW assistant professor of computer science and engineering.
...
His research allows people to personalize programs based on their needs.
The UW tool, named Prefab, takes advantage of the fact that almost all displays are made from prefabricated blocks of code such as buttons, sliders, check boxes and drop-down menus. Prefab looks for those blocks...
itsme team is very excited and thrilled to announce that the much awaited itsme emulator is now online.
YES it couldn't wait no more. The first piece of software that incorporates the concept behind itsme (the metaphor, “stories and venues”) waiting for you to be explored. The emulator, however, is not only a demonstrator to itsme: it also represents a new example of a support system to a community that offers its members the opportunity to find in each of its venues everything (contacts, resources, documents, messages, media, etc.) that is relevant to what the venue refers to.
To get you...
ITSME SOFTWARE DEVELOPMENT
In the last couple of weeks the tech team met several times to discuss the software development status, which is one of the reasons why we weren’t very active on the blog. However, here is a quick update...
We are currently busy on two sides.
On one side, we are trying to make our very first Guglielmo implementation a reality, we call it release 0.1 which will be a first assembly of several building blocks as highlighted over here. The goals of this first early release are twofold: having some working path to exercise our new metaphor with real running...
It seems like most of the latest posts on this blog have been dedicated to itsme's communication rather than on our software advancements, but it's because our tech team is working very hard on three ongoing projects.
Firstly, we are almost ready to release our new community website. We have designed a new set of interaction facilities for our fans (you!): we are beta testing the code and polishing the layout, so it's a matter of days before we put it online. In our new website you'll be able to:
submit contents for publication (there will be a section dedicated to discussions,...














