Written by gdemich Thursday, September 3rd, 2009
( Extended from the special interest group held at INTERACT 2009, Sweden.)
Within the hundreds of conversations that we have had in the last eighteen months about ‘stories and venues’, its confirmed that the new metaphor works; But having a good metaphor is only the very first step in our endeavor. What does it mean to develop "stories and venues" to itsme ?
Interaction design requirements
We need to define venues in such a way that users recognize them, allow distinguishing objects and actants, to offer diverse views on their content, to signal new happenings, etc.
We need to define the mechanisms for automatically...
No Comments | INTERACT 2009, interaction design, stories and venues
Written by gdemich Thursday, September 3rd, 2009
(Extended from the Special interest group held at INTERACT 2009 , Sweden)
The evolution of ICT has switched the attention from personal to social computing. Within social computing, the focus has been on the following issues: Communication, Knowledge sharing, Communities, Collaboration.
The overall paradigm that has driven, at least within CSCW, the research has been the situated action paradigm, intertwined with the language - action perspective. The complexity of the social dimension of human life has two complementary aspects: On one side, there is a problem which has been paid greatest attention up to now: the need to be fully aware of...
No Comments | HCI, ICT, INTERACT 2009, stories and venues, Workstation
Written by Nikhil Paul Friday, July 10th, 2009
Here is a short video clip. We took a shot at it, so comments are very...
No Comments | Desktop, emulator, itsme, operating system, stories and venues














